MATATAG curriculum
Grade 10 Music and Arts
16 learning competencies across 4 quarters, as the Department of Education curriculum guide prints them.
Quarter 1
Content standard
The learners demonstrate understanding of the Philippine Creative Industries within the Creative Economy, using relevant literature, emerging concepts, techniques, processes, and practices in relation to their intended career.
Performance standard
The learners produce creative works based on relevant literature, emerging concepts, techniques, processes, and practices in Philippine Creative Industries in their locality in relation to one’s intended career
Learning competencies (4)
MA-G10-Q1-01
discuss the emerging Philippine Creative Industries within the Creative Economy using relevant and credible information literatures, emerging concepts, techniques, processes, and practices;
MA-G10-Q1-02
analyze the composition, and quality of selected local creative works based on the domain standards of the Philippine Creative Industries;
MA-G10-Q1-03
assess relevant career options in creative industries based on their career plan analysis; and
MA-G10-Q1-04
produce creative works based on emerging concepts, techniques, processes, and practices used in a selected creative industry.
Quarter 2
Content standard
The learners demonstrate understanding of possible strategies and solutions to artists’ challenges and issues in the creative industries in relation to their intended career.
Performance standard
The learners critique the challenges and issues in the practice of creative industries in relation to their intended career.
Learning competencies (4)
MA-G10-Q2-01
examine the challenges and issues faced by select local Filipino artists in the creative industries;
MA-G10-Q2-02
relate their experiences with selected relevant challenges and issues encountered by Filipino artists in the creative industries;
MA-G10-Q2-03
participate in local community creative industry activities;
MA-G10-Q2-04
critique a relevant case study or available and credible resources about the challenges and issues of artists in creative industries in relation to their intended career.
Quarter 3
Content standard
The learners demonstrate understanding of technical and artistic elements, principles, and processes in producing creative works using available technologies in preparation for one’s intended career.
Performance standard
The learners evaluate available technology-based creative works using technical and artistic elements, principles, and processes in preparation for one’s intended career.
Learning competencies (3)
MA-G10-Q3-01
examine the aesthetic principles and technical elements used in selected technology-based creative work;
MA-G10-Q3-02
explore technical processes of various hardware and software of available technologies in producing a collaborative creative work; and
MA-G10-Q3-03
evaluate their technology-based creative work in terms of its technical and aesthetic elements, principles, and processes.
Quarter 4
Content standard
The learners demonstrate understanding of technical and artistic elements, principles, and processes in producing creative works, using available technologies in preparation for their intended career.
Performance standard
The learners evaluate available technology-based creative works using technical and artistic elements, principles, and processes in preparation for their intended career.
Learning competencies (5)
MA-G10-Q4-01
determine the relevant contemporary and emerging concepts, processes, techniques, and practices in multimedia production;
MA-G10-Q4-02
explore different roles and functions in a collaborative multimedia production;
MA-G10-Q4-03
execute a collaborative multimedia production based on a given plan and concept; *Note that this is execute. Planning & conceptualization are higher & are not part of this competency. Planning & conceptualization should be done by the teacher or learning partner beforehand.
MA-G10-Q4-04
assess a production's strengths and areas for improvement based on technical and artistic elements, principles, and processes; and
MA-G10-Q4-05
evaluate their career choices in the creative industries based on their production of technology-based creative
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