Hubmatch

MATATAG curriculum

Grade 11 Animation

12 learning competencies across 4 quarters, as the Department of Education curriculum guide prints them.

Quarter 1

Content standard

The learners demonstrate understanding of the concepts and principles of creating character design using traditional hand drawing techniques.

Performance standard

The learners create character designs using hand drawing techniques.

Learning competencies (4)

  • ANIMTN-G11-Q1-01

    Discuss animation fundamentals

  • ANIMTN-G11-Q1-02

    Use tools, equipment, and materials in traditional animation

  • ANIMTN-G11-Q1-03

    Apply traditional hand drawing techniques in animation

  • ANIMTN-G11-Q1-04

    Create character designs for traditional animation

Quarter 2

Content standard

The learners demonstrate understanding of the concepts and principles of creating cleaned-up drawings in traditional animation and storyboard.

Performance standard

The learners create cleaned-up drawings for traditional animation and storyboard.

Learning competencies (4)

  • ANIMTN-G11-Q2-01

    Create traditional cleaned-up drawings

  • ANIMTN-G11-Q2-02

    Discuss in-between drawing concepts

  • ANIMTN-G11-Q2-03

    Create in-between drawings

  • ANIMTN-G11-Q2-04

    Create storyboards

Quarter 3

Content standard

The learners demonstrate an understanding of the concepts of creating in-between drawings/key extremes and breakdown using digital drawing techniques.

Performance standard

The learners create clean up and in-between drawings/key extremes and breakdown using digital drawing techniques.

Learning competencies (2)

  • ANIMTN-G11-Q3-01

    Discuss animation tools and techniques

  • ANIMTN-G11-Q3-02

    Create digital clean-ups and in-between drawing/key extremes and breakdown

Quarter 4

Content standard

The learners demonstrate understanding of the principles in creating digital animation and calculate animation cost based on industry standards.

Performance standard

Learners create digital animation output and calculate animation cost based on industry standards.

Learning competencies (2)

  • ANIMTN-G11-Q4-01

    Create digital animations

  • ANIMTN-G11-Q4-02

    Calculate animation costs

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