Hubmatch

MATATAG curriculum

Grade 11 Illustration

20 learning competencies across 4 quarters, as the Department of Education curriculum guide prints them.

Quarter 1

Content standard

The learners demonstrate an understanding of the fundamentals of illustration and drawing techniques required to create basic shapes with the illusion of volume, figures, objects, and human figures using traditional drawing techniques.

Performance standard

The learners create basic shapes with the illusion of volume, figures, objects and human figures using traditional drawing techniques

Learning competencies (8)

  • ILLUS-G11-Q1-01

    Discuss the fundamentals of illustration

  • ILLUS-G11-Q1-02

    Discuss the laws related to visual arts industry

  • ILLUS-G11-Q1-03

    Classify the tools and materials required for traditional drawings

  • ILLUS-G11-Q1-04

    Discuss workplace ergonomics

  • ILLUS-G11-Q1-05

    Apply different traditional drawing techniques

  • ILLUS-G11-Q1-06

    Create basic shapes with illusion of volume using traditional drawing techniques

  • ILLUS-G11-Q1-07

    Create figures and objects from basic shapes using traditional drawing techniques

  • ILLUS-G11-Q1-08

    Create human figures using traditional drawing techniques

Quarter 2

Content standard

The learners demonstrate an understanding of drawing techniques for creating digital drawings of basic shapes with the illusion of volume, figures, objects, and vector art using illustration software.

Performance standard

The learners create accurate digital drawings of basic shapes with the illusion of volume, figures, objects and vector art by applying various drawing techniques using illustration software.

Learning competencies (5)

  • ILLUS-G11-Q2-01

    Discuss the tools and equipment for digital drawing

  • ILLUS-G11-Q2-02

    Apply the different digital drawing techniques

  • ILLUS-G11-Q2-03

    Create digital drawings of basic shapes with illusion of volume

  • ILLUS-G11-Q2-04

    Create digital drawings of figures and objects using basic shapes

  • ILLUS-G11-Q2-05

    Create vector art using digital drawing techniques

Quarter 3

Content standard

The learners demonstrate an understanding of gathering and analyzing information for concept art and the application of digital drawing techniques to create visually appealing concept art using appropriate digital media.

Performance standard

The learners create visually appealing concept art using appropriate digital media and drawing techniques to convey intended ideas.

Learning competencies (3)

  • ILLUS-G11-Q3-01

    Perform gathering of information from common sources for concept art

  • ILLUS-G11-Q3-02

    Analyze design requirements for concept art based on a given theme or idea

  • ILLUS-G11-Q3-03

    Create concept art using appropriate digital drawing techniques

Quarter 4

Content standard

The learners demonstrate an understanding of various illustration styles, analyzing design briefs, applying appropriate styles and techniques to create illustrations that effectively convey intended ideas using digital media, and to compute for design cost in illustration.

Performance standard

The learners create illustrations that represent intended ideas by analyzing design briefs and applying appropriate illustration styles and techniques using digital media and compute for design cost in illustration.

Learning competencies (4)

  • ILLUS-G11-Q4-01

    Analyze illustration styles

  • ILLUS-G11-Q4-02

    Analyze design briefs for digital illustration

  • ILLUS-G11-Q4-03

    Create illustrations which represent the ideas from the design briefs using appropriate illustration styles

  • ILLUS-G11-Q4-04

    Compute for design costs for illustration

Planning a lesson from these?

Hubmatch lets you tick the competencies your lesson covers and writes a first draft around them — objectives, activities, assessment — which you then edit and export to Word. Two AI plans are free.

Draft a lesson plan