MATATAG curriculum
Grade 11 Illustration
20 learning competencies across 4 quarters, as the Department of Education curriculum guide prints them.
Quarter 1
Content standard
The learners demonstrate an understanding of the fundamentals of illustration and drawing techniques required to create basic shapes with the illusion of volume, figures, objects, and human figures using traditional drawing techniques.
Performance standard
The learners create basic shapes with the illusion of volume, figures, objects and human figures using traditional drawing techniques
Learning competencies (8)
ILLUS-G11-Q1-01
Discuss the fundamentals of illustration
ILLUS-G11-Q1-02
Discuss the laws related to visual arts industry
ILLUS-G11-Q1-03
Classify the tools and materials required for traditional drawings
ILLUS-G11-Q1-04
Discuss workplace ergonomics
ILLUS-G11-Q1-05
Apply different traditional drawing techniques
ILLUS-G11-Q1-06
Create basic shapes with illusion of volume using traditional drawing techniques
ILLUS-G11-Q1-07
Create figures and objects from basic shapes using traditional drawing techniques
ILLUS-G11-Q1-08
Create human figures using traditional drawing techniques
Quarter 2
Content standard
The learners demonstrate an understanding of drawing techniques for creating digital drawings of basic shapes with the illusion of volume, figures, objects, and vector art using illustration software.
Performance standard
The learners create accurate digital drawings of basic shapes with the illusion of volume, figures, objects and vector art by applying various drawing techniques using illustration software.
Learning competencies (5)
ILLUS-G11-Q2-01
Discuss the tools and equipment for digital drawing
ILLUS-G11-Q2-02
Apply the different digital drawing techniques
ILLUS-G11-Q2-03
Create digital drawings of basic shapes with illusion of volume
ILLUS-G11-Q2-04
Create digital drawings of figures and objects using basic shapes
ILLUS-G11-Q2-05
Create vector art using digital drawing techniques
Quarter 3
Content standard
The learners demonstrate an understanding of gathering and analyzing information for concept art and the application of digital drawing techniques to create visually appealing concept art using appropriate digital media.
Performance standard
The learners create visually appealing concept art using appropriate digital media and drawing techniques to convey intended ideas.
Learning competencies (3)
ILLUS-G11-Q3-01
Perform gathering of information from common sources for concept art
ILLUS-G11-Q3-02
Analyze design requirements for concept art based on a given theme or idea
ILLUS-G11-Q3-03
Create concept art using appropriate digital drawing techniques
Quarter 4
Content standard
The learners demonstrate an understanding of various illustration styles, analyzing design briefs, applying appropriate styles and techniques to create illustrations that effectively convey intended ideas using digital media, and to compute for design cost in illustration.
Performance standard
The learners create illustrations that represent intended ideas by analyzing design briefs and applying appropriate illustration styles and techniques using digital media and compute for design cost in illustration.
Learning competencies (4)
ILLUS-G11-Q4-01
Analyze illustration styles
ILLUS-G11-Q4-02
Analyze design briefs for digital illustration
ILLUS-G11-Q4-03
Create illustrations which represent the ideas from the design briefs using appropriate illustration styles
ILLUS-G11-Q4-04
Compute for design costs for illustration
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