Hubmatch

MATATAG curriculum

Grade 11 Visual Graphic Design

16 learning competencies across 4 quarters, as the Department of Education curriculum guide prints them.

Quarter 1

Content standard

The learners demonstrate understanding of fundamental principles and trends of visual graphic design needed in creating logo designs and print media design using appropriate software, tools, and materials based on industry standards.

Performance standard

The learners create logo designs and print media design using appropriate software, tools, and materials based on industry standards.

Learning competencies (6)

  • VISGRA-G11-Q1-01

    Discuss the fundamental principles of visual graphic design

  • VISGRA-G11-Q1-02

    Discuss trends in visual graphic designing

  • VISGRA-G11-Q1-03

    Discuss the fundamental principles of creating logo designs

  • VISGRA-G11-Q1-04

    Create logo designs

  • VISGRA-G11-Q1-05

    Discuss the fundamental principles of print media design

  • VISGRA-G11-Q1-06

    Create print media designs

Quarter 2

Content standard

The learners demonstrate understanding of user experience designs (UX) and user interface design (UI) using appropriate software, tools, and materials based on industry standards.

Performance standard

The learners create user experience (UX) design and user interface design (UI) using appropriate software, tools, and materials based on industry standards.

Learning competencies (4)

  • VISGRA-G11-Q2-01

    Discuss the fundamental principles of user experience (UX) design

  • VISGRA-G11-Q2-02

    Create User Experience (UX) design

  • VISGRA-G11-Q2-03

    Discuss the fundamental principles of User Interface (UI) design

  • VISGRA-G11-Q2-04

    Create User Interface (UI) designs

Quarter 3

Content standard

The learners demonstrate understanding of the principles in product packaging design using appropriate software, tools, and materials based on industry standards.

Performance standard

The learners create product packaging with design using appropriate software, tools, and materials, with the design pricing / costing guide based on industry standards.

Learning competencies (2)

  • VISGRA-G11-Q3-01

    Discuss the fundamental principles of product packaging design

  • VISGRA-G11-Q3-02

    Create product packaging design

Quarter 4

Content standard

The learners demonstrate understanding of designing and developing a 2D and 3D booth or product window display using appropriate software, tools, materials, and compute design cost based on industry standards.

Performance standard

The learners create 2D and 3D booth and product window/display designs and mock-up for presentations using appropriate software, tools, materials, and compute design cost based on industry standards.

Learning competencies (4)

  • VISGRA-G11-Q4-01

    Discuss the fundamental principles of booths and product window/ display design

  • VISGRA-G11-Q4-02

    Create 2D booth and product window/ display designs

  • VISGRA-G11-Q4-03

    Create 3D booth and product window/ display designs and mock-ups

  • VISGRA-G11-Q4-04

    Compute for design costs in visual graphics design

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