MATATAG curriculum
Grade 12 Visual Graphic Design
16 learning competencies across 4 quarters, as the Department of Education curriculum guide prints them.
Quarter 1
Content standard
The learners demonstrate understanding of fundamental principles and trends of visual graphic design needed in creating logo designs and print media design using appropriate software, tools, and materials based on industry standards.
Performance standard
The learners create logo designs and print media design using appropriate software, tools, and materials based on industry standards.
Learning competencies (6)
VISGRA-G12-Q1-01
Discuss the fundamental principles of visual graphic design
VISGRA-G12-Q1-02
Discuss trends in visual graphic designing
VISGRA-G12-Q1-03
Discuss the fundamental principles of creating logo designs
VISGRA-G12-Q1-04
Create logo designs
VISGRA-G12-Q1-05
Discuss the fundamental principles of print media design
VISGRA-G12-Q1-06
Create print media designs
Quarter 2
Content standard
The learners demonstrate understanding of user experience designs (UX) and user interface design (UI) using appropriate software, tools, and materials based on industry standards.
Performance standard
The learners create user experience (UX) design and user interface design (UI) using appropriate software, tools, and materials based on industry standards.
Learning competencies (4)
VISGRA-G12-Q2-01
Discuss the fundamental principles of user experience (UX) design
VISGRA-G12-Q2-02
Create User Experience (UX) design
VISGRA-G12-Q2-03
Discuss the fundamental principles of User Interface (UI) design
VISGRA-G12-Q2-04
Create User Interface (UI) designs
Quarter 3
Content standard
The learners demonstrate understanding of the principles in product packaging design using appropriate software, tools, and materials based on industry standards.
Performance standard
The learners create product packaging with design using appropriate software, tools, and materials, with the design pricing / costing guide based on industry standards.
Learning competencies (2)
VISGRA-G12-Q3-01
Discuss the fundamental principles of product packaging design
VISGRA-G12-Q3-02
Create product packaging design
Quarter 4
Content standard
The learners demonstrate understanding of designing and developing a 2D and 3D booth or product window display using appropriate software, tools, materials, and compute design cost based on industry standards.
Performance standard
The learners create 2D and 3D booth and product window/display designs and mock-up for presentations using appropriate software, tools, materials, and compute design cost based on industry standards.
Learning competencies (4)
VISGRA-G12-Q4-01
Discuss the fundamental principles of booths and product window/ display design
VISGRA-G12-Q4-02
Create 2D booth and product window/ display designs
VISGRA-G12-Q4-03
Create 3D booth and product window/ display designs and mock-ups
VISGRA-G12-Q4-04
Compute for design costs in visual graphics design
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