MATATAG curriculum
Grade 3 Mathematics
51 learning competencies across 4 quarters, as the Department of Education curriculum guide prints them.
Quarter 1
Content standard
1. areas of squares and rectangles. 2. points, lines, line segments, and rays. 3. parallel, perpendicular, and intersecting lines. 4. whole numbers up to 10 000. 5. ordinal numbers up to 100th.
Performance standard
determine the area of squares and rectangles. recognize and draw points, lines, lines segments, rays, and parallel and perpendicular lines. represent, round, compare, and order numbers up to 10 000.
Learning competencies (14)
MATH-G3-Q1-01
illustrate and estimate the area of a square or rectangle using square tile units.
Measurement and Geometry
MATH-G3-Q1-02
explore inductively the derivation of the formulas for the areas of a square and a rectangle using square tile units.
Measurement and Geometry
MATH-G3-Q1-03
find the areas of squares and rectangles in sq. cm and sq. m.
Measurement and Geometry
MATH-G3-Q1-04
solve problems involving areas of squares and rectangles.
Measurement and Geometry
MATH-G3-Q1-05
recognize, using models, and draws a point, line, line segment, and ray.
Measurement and Geometry
MATH-G3-Q1-06
recognize and draw parallel, intersecting, and perpendicular lines.
Measurement and Geometry
MATH-G3-Q1-07
identify and draw line segments of equal length using a ruler.
Measurement and Geometry
MATH-G3-Q1-08
represent numbers up to 10 000 using pictorial models and numerals.
Number and Algebra
MATH-G3-Q1-09
read and write numbers up to 10 000 in numerals and in words.
Number and Algebra
MATH-G3-Q1-10
describe the position of objects using ordinal numbers up to 100th.
Number and Algebra
MATH-G3-Q1-11
determine
- a. the place value of a digit in a 4-digit number,
- b. the value of a digit, and
- c. the digit of number, given its place value.
Number and Algebra
MATH-G3-Q1-12
round numbers to the nearest ten, hundred, or thousand.
Number and Algebra
MATH-G3-Q1-13
compare numbers up to 10 000 using the symbols =, >, and <.
Number and Algebra
MATH-G3-Q1-14
order numbers up to 10 000 from smallest to largest, and vice versa.
Number and Algebra
Quarter 2
Content standard
1. measures of mass and capacity. 2. addition and subtraction of numbers of up to 4 digits and money up to ₱10 000.
Performance standard
measure, estimate, and compare mass of objects. measure and estimate capacity. add and subtract whole numbers (including amounts of money) of up to 4 digits.
Learning competencies (14)
MATH-G3-Q2-01
measure mass in grams (g), kilograms (kg) and/or milligrams (mg), using appropriate measuring tools.
Measurement and Geometry
MATH-G3-Q2-02
estimate mass of an object using grams, kilograms, and/or milligrams.
Measurement and Geometry
MATH-G3-Q2-03
compare masses of objects including the use of a balance scale.
Measurement and Geometry
MATH-G3-Q2-04
measure capacity in liters (L) and/or milliliters (mL), using appropriate measuring tools.
Measurement and Geometry
MATH-G3-Q2-05
estimate capacity using liters and/or milliliters.
Measurement and Geometry
MATH-G3-Q2-06
compare capacities of two containers.
Measurement and Geometry
MATH-G3-Q2-07
read and write money in words and using:
- a. Philippine currency symbols (₱ and PhP) up to ₱10 000, and
- b. the centavo sign.
Number and Algebra
MATH-G3-Q2-08
add numbers with sums up to 10 000, with and without regrouping.
Number and Algebra
MATH-G3-Q2-09
estimate the sum of addends with up to 4 digits.
Number and Algebra
MATH-G3-Q2-10
solve problems involving addition of numbers with sums up to 10 000, including problems involving money.
Number and Algebra
MATH-G3-Q2-11
subtract numbers, where both numbers are less than 10 000, with and without regrouping.
Number and Algebra
MATH-G3-Q2-12
estimate the difference of two numbers of up to 4 digits.
Number and Algebra
MATH-G3-Q2-13
perform addition and subtraction of 3 to 4 numbers of up to 2 digits, observing correct order of operations.
Number and Algebra
MATH-G3-Q2-14
solve problems involving addition and subtraction with 3 to 4 numbers of up to 2 digits, including problems involving money.
Number and Algebra
Quarter 3
Content standard
1. data presented in tables and single bar graphs. 2. outcomes from experiments and real-life situations. 3. multiplication using 6, 7, 8, and 9 multiplication tables. 4. properties of multiplication 5. multiplication of numbers with and without regrouping 6. estimation of products of two numbers by first rounding to the nearest multiple of 10. 7. determination of missing terms contained in repeating and increasing patterns, and repeating and decreasing patterns. 8. generation of repeating and increasing patterns, and repeating and decreasing patterns.
Performance standard
present and interpret data in tables and single bar graphs. describe and compare outcomes of events. multiply using 6, 7, 8, and 9 multiplication tables. illustrate and applies properties of multiplication. multiply numbers with and without regrouping. estimate products of two numbers by first rounding to the nearest multiple of 10. find a missing term and generate repeating and increasing patterns, and repeating and decreasing patterns.
Learning competencies (12)
MATH-G3-Q3-01
collect data from experiments with a small number of possible outcomes (e.g., rolling a die or tossing a coin).
Data and Probability
MATH-G3-Q3-02
present data in tables and single bar graphs (horizontal and vertical).
Data and Probability
MATH-G3-Q3-03
interpret data in tables and single bar graphs (horizontal and vertical).
Data and Probability
MATH-G3-Q3-04
solve problems using data presented in a single bar graph (horizontal and vertical).
Data and Probability
MATH-G3-Q3-05
describe and compare outcomes in real-life situations using the following terms: equally likely, less/least likely, more/most likely, certain, and impossible.
Data and Probability
MATH-G3-Q3-06
multiply numbers using the 6, 7, 8, and 9 multiplication tables.
Number and Algebra
MATH-G3-Q3-07
illustrate and apply properties of multiplication for the 6, 7, 8, and 9 multiplication tables:
- a. one multiplied by any number is equal to the number;
- b. zero multiplied by any number is zero;
- c. changing the order of the numbers being multiplied does not change the product;
- d. changing the grouping of the numbers being multiplied does not change the product; and
- e. multiplying the sum of two addends by a number is the same as the sum of the products of a number by each addend.
Number and Algebra
MATH-G3-Q3-08
multiply numbers with and without regrouping:
- a. 2- to 3-digit numbers by a 1-digit number, and
- b. 2- to 4-digit numbers by a number whose leading digit is the only non-zero digit, with products up to 10 000.
Number and Algebra
MATH-G3-Q3-09
estimate the product of 2- to 3-digit numbers by 1- to 2-digit numbers by estimating the factors using multiples of 10.
Number and Algebra
MATH-G3-Q3-10
solve 1-to 2-step multiplication problems, including problems involving money.
Number and Algebra
MATH-G3-Q3-11
determine the missing term/s in a pattern with repeating and increasing components or repeating and decreasing components (e.g., 1a, 1b, 1c, 2a, 2b, 2c, …).
Number and Algebra
MATH-G3-Q3-12
explain how to generate a given pattern with repeating and increasing components or repeating and decreasing components.
Number and Algebra
Quarter 4
Content standard
1. division using the 6, 7, 8, and 9 multiplication tables. 2. division of 2- to 4-digit numbers. 3. estimation of quotients by first rounding the divisor and dividend to the nearest multiple of 10. 4. addition and subtraction of similar fractions. 5. line symmetry. 6. resulting figure after a translation.
Performance standard
use the 6, 7, 8, and 9 multiplication tables to divide numbers. divide 2- to 4-digit numbers. estimate quotients by first rounding the divisor and dividend to the nearest multiple of 10. add and subtract similar fractions. identify a symmetrical shape and draw the line of symmetry.
Learning competencies (11)
MATH-G3-Q4-01
illustrate division through equal jumps on the number line and as inverse of multiplication.
Number and Algebra
MATH-G3-Q4-02
divide numbers using the 6, 7, 8, and 9 multiplication tables.
Number and Algebra
MATH-G3-Q4-03
find the missing number in a number sentence involving multiplication or division by 6, 7, 8, and 9 (e.g., __ x 7 = 56; 56 ÷ __ = 7).
Number and Algebra
MATH-G3-Q4-04
divide numbers with and without remainder:
- a. 2- to 3-digit numbers by 1-digit number without remainder,
- b. 2-digit numbers by 1-digit number with remainder, and
- c. 2- to 4-digit numbers by 10,100, and 1000.
Number and Algebra
MATH-G3-Q4-05
estimate the quotient of 2- to 3-digit numbers divided by 1- to 2-digit numbers, using multiples of 10 or 100 as appropriate
Number and Algebra
MATH-G3-Q4-06
solve division problems involving 2- to 3 -digit numbers by a 1-digit number, including problems involving money.
Number and Algebra
MATH-G3-Q4-07
represent fractions that are equal to one and greater than one using models.
Number and Algebra
MATH-G3-Q4-08
add and subtract similar fractions using models.
Number and Algebra
MATH-G3-Q4-09
describe and draw the effect of a two-direction multi-step slide (or translation) in basic shapes and figures.
Measurement and Geometry
MATH-G3-Q4-10
identify shapes or figures that show line symmetry by drawing the line of symmetry.
Measurement and Geometry
MATH-G3-Q4-11
complete a figure that is symmetric with respect to a line.
Measurement and Geometry
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